Garbageboy is an ever-evolving project that started as a doodle on a tablecloth in 2013. He is a character that is close to me which may be why I've struggled to find the perfect home for him, ranging from picture books and short-form animation to his current format, a playable game. 
Anchored by a strong visual style and a setting ripe for game design, my friends and I set out to create a puzzle/platformer in 2017.  We created a small, playable demo which, having never made a game, was an enormous success for us. But eventually we realized the scope and quality of what we wished to do was too ambitious for a first game. We decided to shelf the project in hopes of returning to it after gaining more insight and experience with indie game creation.
Visual Development
Animation
tests
2D animation and assets created by Alex Horan, 3D animation and unity programming created by team members
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